Many of you might have heard of the term ‘ghosting’ or ‘crosstalk’ in combination with ‘3D’. Some of you might even have seen this effect on a 3D image.
In this article, I’ll:
Ghosting is an effect that’s seen in a 3D image with your glasses on, where a certain object seems to be followed by a dimmer trail, or where the subtitles have a visible shadow. The other word for ghosting is ‘crosstalk’, which is technically more correct and indicates the source of this effect.
Ghosting is caused by the imperfection of the 3D projection chain, and is mostly visible on polarization 3D systems, at higher 3D brightness levels, and at objects in the image that have a certain ‘depth’ (towards or away of the viewer). |
Picture courtesy of Fujifilm, source: http://www.fujifilm-mea.com/files/7013/2610/5929/pic_08_1.jpg
The essence of 3D projection is splitting images specifically for the left and right eye. However in a real-life system, this splitting does not work perfectly: there is always some portion of the image going to the unintended eye (left-eye image to the right eye and vice versa – when looking through the glasses of course).
The technical measure of ghosting is ‘crosstalk’ expressed in percentages, or the ‘stereo contrast ratio’ or ‘extinction ratio’ expressed in X:1 values. They are essentially the same: an extinction ratio of e.g. 100:1 means a crosstalk of 1/100=1.0%. Different elements of the projection system can introduce crosstalk: the 3D system (including the glasses), the port window and the screen.
The 3D systems are mostly valued by their efficiency. However a higher 3D efficiency seems to come with a higher crosstalk, so this also needs to be taken into account. Typically the 3D system would be the biggest contributor to ghosting in the 3D image.
Below is a summary of crosstalk and efficiency specifications obtained from the manufacturer’s websites.
3D system | Crosstalk | Efficiency |
Master Image Horizon | 2.0% | 35% |
GetD 3D GK910 | 1.5% | 30% |
Freedeo | 2.0% | 28% |
Volfoni Smart Crystal Diamond | 1.0% | 28% |
DepthQ Cinebright | 1.0% | 28-31% |
RealD XL | Not announced | 26% |
For polarization systems used on silver screens, the screen material also influences ghosting. Most typical screens would have a crosstalk figure of around 0.6% (±0.1%). The difference between screens is negligible when compared to the 3D system. A special screen that has a crosstalk of 0.2% is the RealD Ultimate Screen. However note that this screen is also installed with screen vibration to reduce speckle.
However these screen crosstalk figures are only ‘on axis’, i.e. at perpendicular viewing. Looking at larger angles, the crosstalk increases so at 30° or more, the screen crosstalk can easily exceed 1%. So the silver screen is also an important contributor for ghosting, especially when looked at off-center.
Some port window glass will cause a partial depolarization of the image, which will also increase 3D ghosting. We don’t have much data about this effect, but be aware that the choice and placement of a port window is also very important (not only for ghosting but also for throughput, reflections etc).
The total system crosstalk can be calculated by summing up the crosstalk percentages of the different components in the system. The higher the crosstalk, the more ghosting will be visible even in softer transitions in the image.
Different silver screen and polar 3D system combinations can give crosstalk values as low as 1.2%, but more typically about 2.5%. You have to add the crosstalk of the port window as well.
In comparison, the total crosstalk of a Barco 6P system on a white screen is only about 0.2% (screen and port window have no impact) which is way below the perceivable threshold and will not give rise to any perceivable ghosting.
Ghosting is never ‘embedded’ in the content, however some content is more prone to ghosting than other. The content variables that impact ghosting visibility are: